Tomb Raider not the same as before. It is probably getting old. It has less and less cheerful enthusiasm, there are thoughts about the eternal: about directing, about a dramatic story and, the worst thing, about realism. This is not the tender of tombs with magnificent landfills, and she has now at all the entertainment.
But the fans are not despair: partially compensate for the former pleasure, the branch of the series is called upon Lara Croft. Previous part, Lara Croft and the Guardian of Light, Although at first it caused skepticism, she received quite high press marks and the recognition of the players. So no one has any questions left for the announced sequel.
Egyptology for plunders
In search of Treasure Trees, Lara race with some kind of interesting black man runs after a magical staff hanging in the air. But it is worth touching the relics, as the Egyptian gods of the mountains and Isis arise nearby, and at the same time with them an insidious set that escaped from imprisonment. Carefully, the doors to the temple of Osiris are closed.
All are locked in a complex the size of a small city. In the center is the name of the founder and a spacious hub-location, where you feel in relative safety. And around the individual tombs are scattered around, which will have to be conquered consistently: the bad God tore the good into pieces, and we need to collect it like a puzzle.
However, such a presentation does not suggest any nonlinearity – they will be offered to choose a route only a couple of times, the rest of the time you will have to strictly follow the script. Although the ability to determine the order of passage on its own would be very much to the place.
The number of divine stumps lying in the dungeons, and the duration of the game is determined. After 3-4 hours, Osiris will be assembled, mythological justice will be restored. If you really drag out, there are additional tombs consisting of literally one or two tasks. Designed for special skill.
The dungeons are practically no different from the previous part: the heroes in the isometric perspective run in level, destroy everything that moves, and grabs everything that shines. Periodically breaking something especially large or running away from something particularly dangerous.
Locations are still designed brilliantly. This is an excellent arcade that does not give a step to step calmly. Behind each turn – hooks, steps, extending spikes, limited tasks or puzzles. In addition, gathering was elevated to the absolute. The meticulous player will have to set fire to every lamp, go around every corner and puzzle for five minutes over how to get a trophy hanging in an unattainable place.
In the hab-location and special prize zones at the end of the level are chests that open at a certain cost. The more expensive, the cooler the subject will lie inside. There is a whole role system with rings and amulets, bonuses, improvements, special capabilities … In fact, of course, all this is completely useless – the game is easily held without manipulations with an inventory.
Gradually The Temple of Osiris offers new and new entertainment. Will allow you to change the time of day, teach to use bomb balls, present a system of mirrors and reflections. Not a single gameplay element is bored, and almost every level is remembered by something new.
In general, the concept was left unchanged, and therefore the shortcomings were also preserved. Passing may well seem excessively light, the combat system is still unsophisticated. It is uninteresting to shoot, unlimited reserves of mines with huge damage turn “complex” episodes into an analogue Bomberman.
Divine robbery
Once imprisoned in the temple, the heroes are literally transferred by a pair of phrases and are aware of the situation: the set needs to be pacified, and for this – to combine efforts. This explains another noticeable innovation of the sequel: you can now plunder the tombs of the four. Although, in fact, the game has only two types of characters: people and gods.
The capabilities of both are different. People know how to cling to hooks with the help of a cat, thereby creating cable paths. And the gods go with a magic staff, which allows you to beat a beam of magic light and interact with the interior: raise stone slabs or move some levers. In addition, magic allows you to control the time on bombs with an hour-long mechanism or turn into a ball-shack. Yes, Isis and Mountain “Perm” is some more.
The differences on this end. Both can grab a machine gun or shotgun;both are able to throw mines directly on the heads of opponents. It should be noted that a game that constantly requires interaction, very skillfully forces gamers to trust each other their lives. During the solution of the problems, you have to constantly keep a colleague over the abyss, stop the appearance of arrows or spikes, protect an important ball from the explosion. So the temptation to burn over a friend who broke up to death is sometimes too great.
If you don’t have friends, then Lara will take the staff from the Egyptians and will be able to do everything independently. And the hook is bullet, and use magic. In this case, puzzles will be simplified to such an extent that they can be defeated alone.
This is an excellent quality of the game: it always adjusts tasks to the number of those present. For example, if there are three gamers, and they see a bonus hung over the abyss, then two will need to stand from different sides of the pit, organize a rope path, and
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the third – go through it and take an improvement in it. You would play together – on the one hand the wall would have appeared a hook.
There are, however, unpleasant exceptions. For example, some battles with “bosses” are clearly designed for the team and look terrible alone. Slow, boring and simple moments completely knock down the dynamics. And the tasks for one are too simple.
But even if it is possible to find a two-two colleague for joint passage, the game will not offer the ideal “Expirence”. Fatal bugs are periodically found, the characters are thrown beyond the boundaries of the screen, and the delay is so large that you will learn about your awkwardness 3 to 5 seconds after death. Yes, and optimization on PC leaves much to be desired: an old, non -outstanding engine manages to consume resources well.
Lara Croft and the Guardian of Light was a loaded game, while its continuation came out on physical media and even acquired a collection version. And to be honest, it is not clear why. This is a high -quality, but small and very modest entertainment for a couple of evenings. Here it is fun to substitute friends, scour in search of treasures and break through the levels filled with tasks. But against the background of the original, this is no longer perceived with such enthusiasm. Some secondaryness appeared, and innovations are often not needed at all. The Temple of Osiris – This is just a good game;Glory to the mountain that is short.
Pros: authentication of puzzles for the number of users;cheerful cooperative;A variety of situations.
Cons: poor technical implementation;boring combat system;characters, in fact, two, not four;there is not a single qualitative improvement in comparison with the original.